Stillwater Testing
Online 168.100.162.13:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 18:31 UTC12d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC16d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC17d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC19d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does Stillwater Testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Stillwater Testing: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who is behind Stillwater Testing?
A stillwatershores.org hostname comes from Stillwater Testing, and from 1 other server we track, which points to the same operator running both.
What's the meaning of the tags on Stillwater Testing?
gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts30 (Group limit): The team limit is 30; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Stillwater Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does Stillwater Testing perform?
The last 48 hours saw an average of 60 server fps, never dropping below 56. The entity count reached a high of 152,236, covering buildings, deployables and everything else. The top memory figure was 4,610 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Stillwater Testing?
There is no published region for Stillwater Testing. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 168.100.162.13:29015.
Is Stillwater Testing up, and how often does it stay online?
Right now Stillwater Testing is online. The uptime it gives puts the last restart at roughly 13 hours ago. In the last full 7 days, 103 of 168 hours were online, 61% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Stillwater Testing on?
The version on Stillwater Testing is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Stillwater Testing follow for wipes?
There is no next wipe to predict because Stillwater Testing wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 hours.
What happens on wipe day at Stillwater Testing?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 43 hours in. The crowd held above half that peak until the next wipe in 33% of recent wipes. By day 4, the pop had dropped under half.
Rules and settings
What settings and rules have been applied to Stillwater Testing?
The name of Stillwater Testing contains no gather rate. Group size is capped at 30 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on Stillwater Testing?
A game-generated procedural map of size 5,000 with seed 1383972055 is in play on Stillwater Testing. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Player count
What's the population like on Stillwater Testing?
Out of 40 slots, 0 are filled on Stillwater Testing right now. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Where does Stillwater Testing sit in the rankings?
For player hours in the last seven days, Stillwater Testing ranks #5,838, within the top 26% of ranked servers.
Join info
How do you get into Stillwater Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.13:29015.