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Dive report

Stillwater Testing

Online 168.100.162.13:29015 checked 8m ago

vanillamoddedcarbon
Drop in
0/ 40 players now 0% full
07-day averagepeak 2
#5,838ranktop 26%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.511.5221:0004:0011:0019:0002:0009:00Wiped Sat 17 Oct, 00:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608021:0004:0011:0019:0002:0009:00Wiped Sat 17 Oct, 00:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC1d ago – – running 0
Mon 5 Oct, 18:31 UTC12d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC16d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC17d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC19d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Stillwater Testing appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Stillwater Testing: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Who is behind Stillwater Testing?

A stillwatershores.org hostname comes from Stillwater Testing, and from 1 other server we track, which points to the same operator running both.

What's the meaning of the tags on Stillwater Testing?

gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts30 (Group limit): The team limit is 30; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Stillwater Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does Stillwater Testing perform?

The last 48 hours saw an average of 60 server fps, never dropping below 56. The entity count reached a high of 152,236, covering buildings, deployables and everything else. The top memory figure was 4,610 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Stillwater Testing?

There is no published region for Stillwater Testing. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 168.100.162.13:29015.

Is Stillwater Testing up, and how often does it stay online?

Right now Stillwater Testing is online. The uptime it gives puts the last restart at roughly 13 hours ago. In the last full 7 days, 103 of 168 hours were online, 61% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Stillwater Testing on?

The version on Stillwater Testing is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does Stillwater Testing follow for wipes?

There is no next wipe to predict because Stillwater Testing wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 hours.

What happens on wipe day at Stillwater Testing?

Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 43 hours in. The crowd held above half that peak until the next wipe in 33% of recent wipes. By day 4, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to Stillwater Testing?

The name of Stillwater Testing contains no gather rate. Group size is capped at 30 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

What's the map on Stillwater Testing?

A game-generated procedural map of size 5,000 with seed 1383972055 is in play on Stillwater Testing. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player count

What's the population like on Stillwater Testing?

Out of 40 slots, 0 are filled on Stillwater Testing right now. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

Where does Stillwater Testing sit in the rankings?

For player hours in the last seven days, Stillwater Testing ranks #5,838, within the top 26% of ranked servers.

Join info

How do you get into Stillwater Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.13:29015.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players The slot count is 40.
ts30
Group limit The team limit is 30.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.