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Dive report

10x Development

Online NA 168.100.163.159:28010 checked 9m ago

10x weekly wipes moddedoxide
Drop in
0/ ? players now
07-day averagepeak 2
#9,483ranktop 43% · #1274 in NA
16d agolast wipeweekly schedule
4d 22hnext wipeThu 22 Oct, 17:45 UTC

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 43% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 17:45 UTC, in 4d 22h. Its weekly schedule tag · low confidence

usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 4d 22h
    Thu 22 Oct, 17:45 UTC
  • 11d 22h
    Thu 29 Oct, 17:45 UTC
  • 18d 23h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 22h
    Thu 12 Nov, 17:45 UTC
  • 32d 22h
    Thu 19 Nov, 17:45 UTC
  • 39d 22h
    Thu 26 Nov, 17:45 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW16d ago 0+1 queue – running 0
Mon 21 Sep, 18:37 UTC26d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC31d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 10x Development appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 10x Development are: Best 10x Rust servers, Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Who's in charge of 10x Development?

A atlasrust.us hostname comes from 10x Development and from 5 other servers we track, which points to one operator behind them.

What's the meaning of the tags on 10x Development?

10x Development's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): It holds 0 players; ts32 (Group limit): You can have up to 32 in a team; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play; modded (Modded): The Modded category fits: plugins or settings are in play; NA (North America): The server browser lists it under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is 10x Development lag-free?

The last 48 hours saw an average of 67 server fps, never dropping below 67. At its peak it carried 277,445 entities, including buildings and deployables. The top memory figure was 6,530 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find 10x Development?

The NA tag marks 10x Development as being in North America. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 168.100.163.159:28010.

What's the uptime like for 10x Development?

Right now 10x Development is online. According to its reported uptime, the last restart was about 22 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is 10x Development on?

The version on 10x Development is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does 10x Development wipe?

With too few wipes recorded for 10x Development to confirm the schedule, the prediction goes by its tag. Thursday 22 October at 17:45 UTC is when the next wipe is due. This world has been running since 16 days 1 hours ago. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at 10x Development?

Recent wipes have averaged a busiest crowd of 2 players. 0 hours after the latest wipe started, the crowd peaked, leaving 1 in the queue. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3, the pop had dropped under half.

Settings and map

Which rules and settings is 10x Development running?

At 10x gather, 10x Development does what its name suggests. 32 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on 10x Development?

10x Development uses a procedural map of size 5,500 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Vitality Custom Map.

Player count

Is 10x Development busy?

0 players are on 10x Development as you read this. The seven-day average is 0 players, with a peak of 2.

What's 10x Development's rank among Rust servers?

Over the last seven days 10x Development sits at #9,483 on player hours, which is #1,274 in North America and inside the top 43% of all ranked servers.

Join info

How do you get into 10x Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.163.159:28010.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts32,^o^z,modded

Game

gmrust
Game mode This is the standard Rust survival experience.
mp0
Max players It holds 0 players.
ts32
Group limit You can have up to 32 in a team.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.
modded
Modded The Modded category fits: plugins or settings are in play.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.