My Local Rust Test Server
Offline 168.92.227.36:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 226/ 300
- 417/ 475
- 234/ 250
- 166/ 225
- 191/ 250
- 214/ 275
Quick answers
Tags and filters
Where does My Local Rust Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry My Local Rust Test Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on My Local Rust Test Server?
My Local Rust Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find My Local Rust Test Server?
My Local Rust Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 168.92.227.36:28015.
Is My Local Rust Test Server up, and how often does it stay online?
My Local Rust Test Server is down at the moment; it was last up 16 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 30 September 2026 is when Rust Going Deep first saw it.
What Rust version is My Local Rust Test Server on?
On Windows, My Local Rust Test Server runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does My Local Rust Test Server follow for wipes?
My Local Rust Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 17 days 3 hours.
Settings and map
Which rules and settings is My Local Rust Test Server running?
No gather rate appears in the name of My Local Rust Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Player count
How many players are on My Local Rust Test Server?
Right now My Local Rust Test Server is offline, with its last appearance 16 days 6 hours ago.
What's My Local Rust Test Server's rank among Rust servers?
For player hours in the last seven days, My Local Rust Test Server ranks #14,824, within the top 63% of ranked servers.
Getting in
What's the process to join My Local Rust Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.92.227.36:28015.