Zero Time Studios
Offline 168.92.73.94:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 368/ 375
- 592/ 600
- 391/ 475
- 108/ 200
- 648/ 625
- 261/ 250
Quick answers
Tags and filters
Where does Zero Time Studios appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Zero Time Studios are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Zero Time Studios?
The server browser shows these tags for Zero Time Studios: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find Zero Time Studios?
No region comes from Zero Time Studios. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 168.92.73.94:28015.
Is Zero Time Studios up, and how often does it stay online?
The server Zero Time Studios is not reachable at the moment; the last sighting was 41 hours ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for Zero Time Studios?
On Windows, Zero Time Studios runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Zero Time Studios wipe?
Zero Time Studios's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 41 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Zero Time Studios?
The name of Zero Time Studios contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Zero Time Studios?
Zero Time Studios uses a game-generated procedural map.
Population
How many players are on Zero Time Studios?
The last sighting of Zero Time Studios was 41 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
Where does Zero Time Studios sit in the rankings?
Over the last seven days, Zero Time Studios is #15,826 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join Zero Time Studios?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.92.73.94:28015.