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Dive report

offline_test_server

Offline 169.0.215.43:28015 checked 9d ago

Drop in
1/ 1 players now 100% full
07-day averagepeak –
#15,400ranktop 70%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does offline_test_server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry offline_test_server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on offline_test_server?

gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list offline_test_server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of offline_test_server?

offline_test_server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 169.0.215.43:28015.

Is offline_test_server up, and how often does it stay online?

Right now offline_test_server is offline, having last been seen 9 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 7 October 2026.

What is the Rust version for offline_test_server?

Rust network protocol 2634 and build 167058 is what offline_test_server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does offline_test_server wipe?

offline_test_server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 10 days 12 hours.

Rules and settings

Which rules and settings is offline_test_server running?

The name of offline_test_server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on offline_test_server?

The map on offline_test_server is procedural, made by the game.

Player stats

What's the population like on offline_test_server?

The last sighting of offline_test_server was 9 days 20 hours ago; it is offline right now.

Where does offline_test_server sit in the rankings?

Over the last seven days, offline_test_server is #15,400 by player hours, among the top 70% of all ranked servers.

Getting in

How do you get into offline_test_server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 169.0.215.43:28015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build This server runs build 167058.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.