Private map review
Offline 169.1.226.36:29015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 200
- 285/ 300
- 248/ 275
- 780/ 800
- 105/ 200
- 114/ 250
Quick answers
Tags and filters
Where does Private map review appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Private map review: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Private map review?
The server browser shows these tags for Private map review: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Private map review?
There is no published region for Private map review. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 169.1.226.36:29015.
How reliable is Private map review?
Private map review is down at the moment; it was last up 13 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 4 October 2026 is when Rust Going Deep first saw it.
What Rust version is Private map review on?
On Windows, Private map review runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Private map review wipe?
Too few wipes are on record for Private map review to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 9 hours ago.
Rules and settings
Which rules and settings is Private map review running?
Its name does not state a gather rate for Private map review. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Private map review?
Private map review uses a game-generated procedural map.
Player stats
Is Private map review busy?
Private map review was last seen 13 days 9 hours ago and is offline as you read this.
Where does Private map review sit in the rankings?
For player hours in the last seven days, Private map review ranks #15,967, within the top 71% of ranked servers.
Getting in
What's the way to join Private map review?
Open Rust and press F1, then type client.connect 169.1.226.36:29015. Alternatively, click Launch Rust on this page to join via Steam.