Skip to the content
Dive report

pico-v2 test

Offline 169.150.196.33:28015 checked 7d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#14,691ranktop 66%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:54 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does pico-v2 test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include pico-v2 test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on pico-v2 test?

pico-v2 test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is pico-v2 test in?

There is no published region for pico-v2 test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 169.150.196.33:28015.

Is pico-v2 test up, and how often does it stay online?

pico-v2 test is down at the moment; it was last up 7 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 9 October 2026.

What is the Rust version for pico-v2 test?

Rust network protocol 2634 and build 167398 is what pico-v2 test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does pico-v2 test wipe?

Too few wipes are on record for pico-v2 test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 17 hours is how long ago this world came into being.

What happens on wipe day at pico-v2 test?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 1 hours in.

Rules and settings

Which rules and settings is pico-v2 test running?

Its name does not state a gather rate for pico-v2 test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.

What's the map on pico-v2 test?

pico-v2 test uses a game-generated procedural map.

Player stats

Is pico-v2 test busy?

The last sighting of pico-v2 test was 7 days 12 hours ago; it is offline right now.

Where does pico-v2 test sit in the rankings?

For player hours in the last seven days, pico-v2 test ranks #14,691, within the top 66% of ranked servers.

How to join

What's the way to join pico-v2 test?

To join, open Rust, hit F1, and enter client.connect 169.150.196.33:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build It's on build 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.