Loot Gettin
Offline 169.155.232.208:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and filters
Where does Loot Gettin appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Loot Gettin: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Loot Gettin?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Loot Gettin puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Loot Gettin?
Loot Gettin does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 169.155.232.208:28015.
Is Loot Gettin up, and how often does it stay online?
The server Loot Gettin is not reachable at the moment; the last sighting was 23 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 24 September 2026.
What Rust version is Loot Gettin on?
On Windows, Loot Gettin runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Loot Gettin wipe?
Loot Gettin's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 36 days 9 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Loot Gettin?
The name of Loot Gettin contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Loot Gettin?
A procedural map, generated by the game, is in play on Loot Gettin.
Player count
Is Loot Gettin busy?
Right now Loot Gettin is offline, with its last appearance 23 days 14 hours ago.
What's Loot Gettin's rank among Rust servers?
For player hours in the last seven days, Loot Gettin ranks #15,871, within the top 71% of ranked servers.
How to join
What's the way to join Loot Gettin?
To join, open Rust, hit F1, and enter client.connect 169.155.232.208:28015. Or click Launch Rust on this page to open the game through Steam and connect.