Wrecks Test
Offline 169.224.198.191:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 42/ 100
- 0/ 100
- 4/ 100
- 4/ 35
- 9/ 50
- 4/ 200
Quick answers
Tags and search
Where does Wrecks Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Wrecks Test: Modded Rust servers, Rust build and creative servers and Rust creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Wrecks Test?
The server browser shows these tags for Wrecks Test: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^c (Creative): It's a sandbox: skip the gathering and build what you want; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Wrecks Test in?
Wrecks Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 169.224.198.191:28015.
How reliable is Wrecks Test?
Right now Wrecks Test is offline, having last been seen 14 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 3 October 2026.
What is the Rust version for Wrecks Test?
The version on Wrecks Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Wrecks Test wipe?
An estimate from the force wipe gives Wrecks Test's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 14 days 17 hours ago. Wipes are scheduled monthly, as shown in its tags.
Rules and settings
What settings and rules have been applied to Wrecks Test?
The name of Wrecks Test contains no gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, no gathering, just sandbox building. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Wrecks Test?
The map on Wrecks Test is procedural, made by the game.
Population
What's the population like on Wrecks Test?
Wrecks Test was last seen 14 days 15 hours ago and is offline as you read this.
Where does Wrecks Test sit in the rankings?
Over the last seven days, Wrecks Test is #15,818 by player hours, among the top 70% of all ranked servers.
How to join
How do you get into Wrecks Test?
Open Rust and press F1, then type client.connect 169.224.198.191:28015. Alternatively, click Launch Rust on this page to join via Steam.