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Dive report

RedLava.World | Rust

Offline EU 169.58.10.121:29015 checked 10d ago

vanillamoddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,907ranktop 72% · #2507 in EU
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RedLava.World | Rust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RedLava.World | Rust: EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on RedLava.World | Rust?

RedLava.World | Rust's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): It holds 200 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of RedLava.World | Rust?

Its location is Europe, according to the EU tag RedLava.World | Rust displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 169.58.10.121:29015.

How reliable is RedLava.World | Rust?

RedLava.World | Rust is down at the moment; it was last up 10 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 8 October 2026.

What Rust version is RedLava.World | Rust on?

On Linux, RedLava.World | Rust runs Rust network protocol 2634 and build 167058. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RedLava.World | Rust wipe?

RedLava.World | Rust's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 3 hours is how long ago this world came into being.

Map and rules

Which rules and settings is RedLava.World | Rust running?

The name of RedLava.World | Rust contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

What's the map on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural, made by the game.

Player stats

Is RedLava.World | Rust busy?

RedLava.World | Rust was last seen 10 days 2 hours ago and is offline as you read this.

What position does RedLava.World | Rust hold in the server rankings?

Over the last seven days RedLava.World | Rust sits at #15,907 on player hours, which is #2,507 in Europe and inside the top 72% of all ranked servers.

Join info

What's the way to join RedLava.World | Rust?

To join, open Rust, hit F1, and enter client.connect 169.58.10.121:29015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players It holds 200 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build The build number is 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.