Rust Local
Online 170.239.226.103:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 200
- 352/ 350
- 664/ 725
- 218/ 250
- 110/ 200
- 242/ 275
Quick answers
Tags and listings
Where does Rust Local appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Local: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Rust Local?
Rust Local's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Rust Local?
Rust Local does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 170.239.226.103:28015.
What's the uptime like for Rust Local?
Rust Local is live as of this check. The first sighting by Rust Going Deep was on 17 October 2026.
What is the Rust version for Rust Local?
The version on Rust Local is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Rust Local wipe?
Rust Local's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 25 hours.
Map and rules
What settings and rules have been applied to Rust Local?
Its name does not state a gather rate for Rust Local. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Rust Local?
A procedural map, generated by the game, is in play on Rust Local.
Player count
Is Rust Local busy?
Right now 1 players are on Rust Local, which has 1 slots. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 05:00 UTC drew the most players, 1 on average.
What position does Rust Local hold in the server rankings?
For player hours in the last seven days, Rust Local ranks #9,342, within the top 42% of ranked servers.
Getting in
How do you get into Rust Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 170.239.226.103:28015. A queue is likely, as it is full at the moment.