RUST UNTIMATE.RATE
Offline 171.5.242.20:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 273/ 275
- 594/ 600
- 513/ 575
- 140/ 200
- 394/ 325
- 200/ 200
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find RUST UNTIMATE.RATE?
There is no published region for RUST UNTIMATE.RATE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 171.5.242.20:28015.
How reliable is RUST UNTIMATE.RATE?
The server RUST UNTIMATE.RATE is not reachable at the moment; the last sighting was 16 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 1 October 2026.
What is the Rust version for RUST UNTIMATE.RATE?
Rust network protocol 2633 and build 165217 is what RUST UNTIMATE.RATE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does RUST UNTIMATE.RATE follow for wipes?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 16 hours.
Settings and map
Which rules and settings is RUST UNTIMATE.RATE running?
The name of RUST UNTIMATE.RATE contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on RUST UNTIMATE.RATE?
The map on RUST UNTIMATE.RATE is procedural, made by the game.
Population
Is RUST UNTIMATE.RATE busy?
The last sighting of RUST UNTIMATE.RATE was 16 days 16 hours ago; it is offline right now.
Where does RUST UNTIMATE.RATE sit in the rankings?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #15,321, within the top 65% of ranked servers.
How to join
What's the process to join RUST UNTIMATE.RATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 171.5.242.20:28015.