Preflight Test
Offline 172.104.86.66:53284 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 188/ 225
- 356/ 425
- 241/ 250
- 137/ 200
- 140/ 200
- 184/ 250
Quick answers
Tags and listings
Where does Preflight Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Preflight Test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Preflight Test?
gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166142 (Build): It's on build 166142; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Preflight Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Preflight Test in?
There is no published region for Preflight Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 172.104.86.66:53284.
How reliable is Preflight Test?
Right now Preflight Test is offline, having last been seen 18 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 29 September 2026.
What is the Rust version for Preflight Test?
Rust network protocol 2634 and build 166142 is what Preflight Test runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does Preflight Test wipe?
Preflight Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 18 days 18 hours ago.
Rules and settings
Which rules and settings is Preflight Test running?
No gather rate appears in the name of Preflight Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Preflight Test?
A procedural map, generated by the game, is in play on Preflight Test.
Player stats
What's the population like on Preflight Test?
The last sighting of Preflight Test was 18 days 18 hours ago; it is offline right now.
What position does Preflight Test hold in the server rankings?
For player hours in the last seven days, Preflight Test ranks #16,904, within the top 71% of ranked servers.
How to join
What's the way to join Preflight Test?
To join, open Rust, hit F1, and enter client.connect 172.104.86.66:53284. Or click Launch Rust on this page to open the game through Steam and connect.