Test PVP
Offline 172.240.11.211:25606 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 415/ 425
- 588/ 600
- 352/ 425
- 689/ 750
- 109/ 200
- 307/ 325
Quick answers
Tags and listings
Where does Test PVP appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test PVP: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test PVP?
Test PVP's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Test PVP in?
There is no published region for Test PVP. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 172.240.11.211:25606.
What's the uptime like for Test PVP?
The server Test PVP is not reachable at the moment; the last sighting was 35 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Test PVP?
The version on Test PVP is Rust network protocol 2633 and build 163794, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test PVP follow for wipes?
Too few wipes are on record for Test PVP to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 43 days 22 hours.
Settings and map
Which rules and settings is Test PVP running?
Its name does not state a gather rate for Test PVP. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on Test PVP?
The last sighting of Test PVP was 35 days 4 hours ago; it is offline right now.
Getting in
What's the way to join Test PVP?
To join, open Rust, hit F1, and enter client.connect 172.240.11.211:25606. Or click Launch Rust on this page to open the game through Steam and connect.