Test Server
Offline 172.59.64.188:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 200/ 225
- 394/ 425
- 235/ 250
- 145/ 200
- 145/ 200
- 190/ 250
Quick answers
Tags and listings
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server?
The server browser shows these tags for Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Test Server in?
No region comes from Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 172.59.64.188:28015.
How reliable is Test Server?
Test Server is down at the moment; it was last up 34 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test Server?
On Windows, Test Server runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe details
How often does Test Server wipe?
The wipes recorded for Test Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 34 days 10 hours.
Rules and settings
Which rules and settings is Test Server running?
Its name does not state a gather rate for Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Test Server?
The map on Test Server is procedural, made by the game.
Player stats
What's the population like on Test Server?
Right now Test Server is offline, with its last appearance 34 days 10 hours ago.
How to join
What's the way to join Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.59.64.188:28015.