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Dive report

Hex Dev

Online 172.93.160.200:28015 checked 8m ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak 4
#6,508ranktop 29%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

0510152022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:04 UTC3d ago 4 – running 0
Mon 12 Oct, 13:02 UTC5d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC6d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC15d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC17d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC18d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC20d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC29d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC30d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Hex Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Hex Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Hex Dev?

gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Hex Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on Hex Dev?

It averaged 19 server fps over the last 48 hours, with a low of 8. At its peak it carried 142,187 entities, including buildings and deployables. 4,394 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is Hex Dev in?

Hex Dev does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 172.93.160.200:28015.

How reliable is Hex Dev?

Hex Dev is up and reachable at the moment. The uptime it gives puts the last restart at roughly 9 hours ago. It was up 75% of the time over the last full 7 days, 126 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Hex Dev on?

On Linux, Hex Dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Hex Dev wipe?

Hex Dev wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 3 hours is how long ago this world came into being.

What can you expect on wipe day at Hex Dev?

The average peak across recent wipes is 2 players. 15 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 67% of recent wipes. Otherwise, the crowd sank below half by day 1.

Map and rules

Which rules and settings is Hex Dev running?

No gather rate appears in the name of Hex Dev. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Hex Dev?

The map on Hex Dev is procedural and size 5,250, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Fallout Vault 117 Map.

Player count

Is Hex Dev busy?

Hex Dev is holding 0 players on its 40 slots at the moment. For the past week, players averaged 0 with a high of 4. At 07:00 UTC in the last 48 hours, the average reached its highest: 0 players.

What's Hex Dev's rank among Rust servers?

Over the last seven days, Hex Dev is #6,508 by player hours, among the top 29% of all ranked servers.

Join info

How do you get into Hex Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.93.160.200:28015.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp40
Max players It holds 40 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.