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Dive report

The Rust Experiment

Online 173.170.243.109:28015 checked 7m ago

Drop in
1/ 50 players now 2% full
07-day averagepeak 3
#4,244ranktop 19%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5210:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does The Rust Experiment appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry The Rust Experiment are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on The Rust Experiment?

The server browser shows these tags for The Rust Experiment: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on The Rust Experiment?

Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 65,634 entities. 1,989 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of The Rust Experiment?

There is no published region for The Rust Experiment. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 173.170.243.109:28015.

Is The Rust Experiment up, and how often does it stay online?

The Rust Experiment is up and reachable at the moment. The uptime it gives puts the last restart at roughly 14 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for The Rust Experiment?

On Windows, The Rust Experiment runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

How often does The Rust Experiment wipe?

The wipes recorded for The Rust Experiment are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 8 hours ago.

What can you expect on wipe day at The Rust Experiment?

Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 26 hours in.

Settings and map

What settings and rules have been applied to The Rust Experiment?

The name of The Rust Experiment contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on The Rust Experiment?

The map on The Rust Experiment is procedural and size 3,500, generated by the game with seed 609568408. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on The Rust Experiment?

Out of 50 slots, 1 are filled on The Rust Experiment right now. For the past week, players averaged 0 with a high of 3. Over the last 48 hours, 00:00 UTC drew the most players, 2 on average.

What position does The Rust Experiment hold in the server rankings?

For player hours in the last seven days, The Rust Experiment ranks #4,244, within the top 19% of ranked servers.

Getting in

What's the process to join The Rust Experiment?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.170.243.109:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.