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Dive report

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 10m ago

moddedoxide
Drop in
0/ 30 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02.557.51016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC16d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW16d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC19d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC21d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC26d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Castaway - Hub - Parkour/Events COD Style Zombies appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Castaway - Hub - Parkour/Events COD Style Zombies are: Modded Rust servers and Best Rust zombie servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Castaway - Hub - Parkour/Events COD Style Zombies?

The server browser shows these tags for Castaway - Hub - Parkour/Events COD Style Zombies: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): It holds 30 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is Castaway - Hub - Parkour/Events COD Style Zombies lag-free?

It averaged 10 server fps over the last 48 hours, with a low of 10. At its peak it carried 4,998 entities, including buildings and deployables. 1,062 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Castaway - Hub - Parkour/Events COD Style Zombies?

No region comes from Castaway - Hub - Parkour/Events COD Style Zombies. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 174.176.146.51:28415.

How reliable is Castaway - Hub - Parkour/Events COD Style Zombies?

Castaway - Hub - Parkour/Events COD Style Zombies is up and reachable at the moment. According to its reported uptime, the last restart was about 9 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Castaway - Hub - Parkour/Events COD Style Zombies?

Rust network protocol 2634 and build 167781 is what Castaway - Hub - Parkour/Events COD Style Zombies runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Castaway - Hub - Parkour/Events COD Style Zombies wipe?

There is no next wipe to predict because Castaway - Hub - Parkour/Events COD Style Zombies wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 23 hours.

What can you expect on wipe day at Castaway - Hub - Parkour/Events COD Style Zombies?

The average peak across recent wipes is 2 players. 0 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. Otherwise, the crowd sank below half by day 1.

Rules and settings

What settings are in place on Castaway - Hub - Parkour/Events COD Style Zombies?

The name of Castaway - Hub - Parkour/Events COD Style Zombies contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Castaway - Hub - Parkour/Events COD Style Zombies?

A game-generated procedural map of size 1,000 with seed 1337 is in play on Castaway - Hub - Parkour/Events COD Style Zombies. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Castaway HUB!.

Population

How many players are on Castaway - Hub - Parkour/Events COD Style Zombies?

Castaway - Hub - Parkour/Events COD Style Zombies is holding 0 players on its 30 slots at the moment. The seven-day average for players here is 0.

What's Castaway - Hub - Parkour/Events COD Style Zombies's rank among Rust servers?

Over the last seven days, Castaway - Hub - Parkour/Events COD Style Zombies is #15,769 by player hours, among the top 71% of all ranked servers.

Getting in

What's the way to join Castaway - Hub - Parkour/Events COD Style Zombies?

To join, open Rust, hit F1, and enter client.connect 174.176.146.51:28415. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players It holds 30 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.