Local Relay Test
Offline 174.57.64.250:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 15:16 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 273/ 275
- 594/ 600
- 513/ 575
- 140/ 200
- 394/ 325
- 200/ 200
Quick answers
Tags and search
Where does Local Relay Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Relay Test are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Relay Test?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list Local Relay Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Local Relay Test in?
Local Relay Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 174.57.64.250:28015.
How reliable is Local Relay Test?
Right now Local Relay Test is offline, having last been seen 28 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What is the Rust version for Local Relay Test?
Rust network protocol 2633 and build 164530 is what Local Relay Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Local Relay Test wipe?
The wipes recorded for Local Relay Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 28 days 17 hours.
What happens on wipe day at Local Relay Test?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings are in place on Local Relay Test?
No gather rate appears in the name of Local Relay Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Local Relay Test?
Local Relay Test uses a game-generated procedural map.
Player count
How many players are on Local Relay Test?
Local Relay Test was last seen 28 days 2 hours ago and is offline as you read this.
What position does Local Relay Test hold in the server rankings?
Over the last seven days, Local Relay Test is #15,073 by player hours, among the top – of all ranked servers.
How to join
How do you get into Local Relay Test?
To join, open Rust, hit F1, and enter client.connect 174.57.64.250:28015. Or click Launch Rust on this page to open the game through Steam and connect.