[US] Sentinel Main Test | Vanilla | Weekly
Online NA 174.57.83.70:28040 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 24 October, 03:09 UTC, in 5d 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 17/ 150
- 15/ 250
- 137/ 250
- 315/ 475
- 18/ 200
Quick answers
Tags and filters
Where does [US] Sentinel Main Test | Vanilla | Weekly appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [US] Sentinel Main Test | Vanilla | Weekly are: Modded Rust servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on [US] Sentinel Main Test | Vanilla | Weekly?
gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list [US] Sentinel Main Test | Vanilla | Weekly puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on [US] Sentinel Main Test | Vanilla | Weekly?
Average server fps for the last 48 hours was 65, and the lowest was 44. At its peak it carried 97,264 entities, including buildings and deployables. 4,989 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of [US] Sentinel Main Test | Vanilla | Weekly?
The NA tag marks [US] Sentinel Main Test | Vanilla | Weekly as being in North America. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 174.57.83.70:28040.
How reliable is [US] Sentinel Main Test | Vanilla | Weekly?
[US] Sentinel Main Test | Vanilla | Weekly is live as of this check. According to its reported uptime, the last restart was about 8 days 3 hours ago. Uptime hit 100% over the last 1 full day, with 24 of 24 hours online. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
On Windows, [US] Sentinel Main Test | Vanilla | Weekly runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does [US] Sentinel Main Test | Vanilla | Weekly follow for wipes?
An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Saturday 24 October at 03:09 UTC is when the next wipe is due. 8 days 5 hours is how long ago this world came into being. The tags show wipes set to happen every week.
Settings and map
Which rules and settings is [US] Sentinel Main Test | Vanilla | Weekly running?
Its name does not state a gather rate for [US] Sentinel Main Test | Vanilla | Weekly. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.
What's the map on [US] Sentinel Main Test | Vanilla | Weekly?
At size 4,250, the map on [US] Sentinel Main Test | Vanilla | Weekly is custom, and its published file can be downloaded from this page.
Player count
What's the population like on [US] Sentinel Main Test | Vanilla | Weekly?
Right now 0 players are on [US] Sentinel Main Test | Vanilla | Weekly, which has 10 slots. The seven-day average for players here is 0.
What's [US] Sentinel Main Test | Vanilla | Weekly's rank among Rust servers?
Over the last seven days [US] Sentinel Main Test | Vanilla | Weekly sits at #15,843 on player hours, which is #1,573 in North America and inside the top 72% of all ranked servers.
How to join
What's the process to join [US] Sentinel Main Test | Vanilla | Weekly?
Open Rust and press F1, then type client.connect 174.57.83.70:28040. Alternatively, click Launch Rust on this page to join via Steam.