Local Staging Test
Offline 175.38.78.203:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 291/ 300
- 585/ 600
- 473/ 500
- 129/ 200
- 493/ 525
- 213/ 250
Quick answers
Tags and search
Where does Local Staging Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Staging Test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Staging Test?
The server browser shows these tags for Local Staging Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166465 (Build): This server runs build 166465; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Local Staging Test?
No region comes from Local Staging Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 175.38.78.203:28015.
What's the uptime like for Local Staging Test?
The server Local Staging Test is not reachable at the moment; the last sighting was 15 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Local Staging Test?
Rust network protocol 2634 and build 166465 is what Local Staging Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Local Staging Test wipe?
Too few wipes are on record for Local Staging Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 21 hours ago.
Rules and settings
What settings are in place on Local Staging Test?
The name of Local Staging Test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Local Staging Test?
Local Staging Test uses a game-generated procedural map.
Player count
What's the population like on Local Staging Test?
Right now Local Staging Test is offline, with its last appearance 15 days 22 hours ago.
What's Local Staging Test's rank among Rust servers?
For player hours in the last seven days, Local Staging Test ranks #13,806, within the top 60% of ranked servers.
Join info
How do you get into Local Staging Test?
To join, open Rust, hit F1, and enter client.connect 175.38.78.203:28015. Or click Launch Rust on this page to open the game through Steam and connect.