local-test
Offline 176.108.22.217:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 183/ 225
- 341/ 425
- 245/ 250
- 129/ 200
- 134/ 200
- 178/ 250
Quick answers
Tags and listings
Where does local-test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include local-test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on local-test?
local-test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is local-test in?
local-test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 176.108.22.217:28015.
Is local-test up, and how often does it stay online?
local-test is down at the moment; it was last up 6 days ago. Over the past full 6 days it stayed up for 1 of 144 hours, or 1%. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for local-test?
On Windows, local-test runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does local-test follow for wipes?
local-test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 7 days 6 hours ago.
Rules and settings
Which rules and settings is local-test running?
The name of local-test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on local-test?
The map on local-test is procedural, made by the game.
Player stats
What's the population like on local-test?
Right now local-test is offline, with its last appearance 6 days ago. The seven-day average is 1 players, with a peak of 1.
What's local-test's rank among Rust servers?
For player hours in the last seven days, local-test ranks #10,424, within the top 47% of ranked servers.
How to join
What's the way to join local-test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.108.22.217:28015.