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Dive report

Local Unity 6 Test

Offline 176.210.20.162:28015 checked 29d ago

Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,454rankno region published
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Unity 6 Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Unity 6 Test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Unity 6 Test?

gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list Local Unity 6 Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Local Unity 6 Test?

There is no published region for Local Unity 6 Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.210.20.162:28015.

What's the uptime like for Local Unity 6 Test?

Right now Local Unity 6 Test is offline, having last been seen 29 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.

What Rust version is Local Unity 6 Test on?

The version on Local Unity 6 Test is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Local Unity 6 Test follow for wipes?

Local Unity 6 Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 2 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Local Unity 6 Test?

The name of Local Unity 6 Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.

What's the map on Local Unity 6 Test?

Local Unity 6 Test uses a game-generated procedural map.

Player count

How many players are on Local Unity 6 Test?

Local Unity 6 Test was last seen 29 days ago and is offline as you read this.

What's Local Unity 6 Test's rank among Rust servers?

Over the last seven days, Local Unity 6 Test is #15,454 by player hours, among the top – of all ranked servers.

Join info

What's the way to join Local Unity 6 Test?

To join, open Rust, hit F1, and enter client.connect 176.210.20.162:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build It's on build 163794.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.