Local Unity 6 Test
Offline 176.210.20.162:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 149/ 200
- 328/ 350
- 695/ 800
- 225/ 275
- 114/ 200
- 250/ 275
Quick answers
Tags and listings
Where does Local Unity 6 Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Unity 6 Test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Unity 6 Test?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list Local Unity 6 Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Local Unity 6 Test?
There is no published region for Local Unity 6 Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.210.20.162:28015.
What's the uptime like for Local Unity 6 Test?
Right now Local Unity 6 Test is offline, having last been seen 29 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local Unity 6 Test on?
The version on Local Unity 6 Test is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Local Unity 6 Test follow for wipes?
Local Unity 6 Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 2 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Local Unity 6 Test?
The name of Local Unity 6 Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Local Unity 6 Test?
Local Unity 6 Test uses a game-generated procedural map.
Player count
How many players are on Local Unity 6 Test?
Local Unity 6 Test was last seen 29 days ago and is offline as you read this.
What's Local Unity 6 Test's rank among Rust servers?
Over the last seven days, Local Unity 6 Test is #15,454 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Local Unity 6 Test?
To join, open Rust, hit F1, and enter client.connect 176.210.20.162:28015. Or click Launch Rust on this page to open the game through Steam and connect.