Rust Devblog 227
Online 176.215.184.231:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 593/ 600
- 384/ 475
- 665/ 625
- 111/ 200
- 276/ 250
Quick answers
Tags and filters
Where does Rust Devblog 227 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog 227: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
How should you read the tags on Rust Devblog 227?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; v2219 (Protocol): The protocol is 2219; a different version won't get you in; ptrak (Networking): The network layer is RakNet, Rust's default; h21aa53ea (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog 227 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Rust Devblog 227 in?
There is no published region for Rust Devblog 227. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 176.215.184.231:28015.
How reliable is Rust Devblog 227?
Rust Devblog 227 is live as of this check. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. Rust Going Deep has had it on record since 15 October 2026.
What is the Rust version for Rust Devblog 227?
Rust network protocol 2219 is what Rust Devblog 227 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Rust Devblog 227 follow for wipes?
The wipes recorded for Rust Devblog 227 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 18 hours.
What can you expect on wipe day at Rust Devblog 227?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 5 hours passed before the crowd peaked.
Rules and settings
What settings and rules have been applied to Rust Devblog 227?
No gather rate appears in the name of Rust Devblog 227. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Rust Devblog 227?
Rust Devblog 227 uses a game-generated procedural map.
Player count
How many players are on Rust Devblog 227?
Out of 100 slots, 0 are filled on Rust Devblog 227 right now. For the past week, players averaged 0 with a high of 2.
What position does Rust Devblog 227 hold in the server rankings?
For player hours in the last seven days, Rust Devblog 227 ranks #12,916, within the top 59% of ranked servers.
Getting in
What's the way to join Rust Devblog 227?
To join, open Rust, hit F1, and enter client.connect 176.215.184.231:28015. Or click Launch Rust on this page to open the game through Steam and connect.