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Dive report

Rust Devblog 227

Online 176.215.184.231:28015 checked 11m ago

Drop in
0/ 100 players now 0% full
07-day averagepeak 2
#12,916ranktop 59%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC2d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Devblog 227 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Devblog 227: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.

How should you read the tags on Rust Devblog 227?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; v2219 (Protocol): The protocol is 2219; a different version won't get you in; ptrak (Networking): The network layer is RakNet, Rust's default; h21aa53ea (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog 227 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is Rust Devblog 227 in?

There is no published region for Rust Devblog 227. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 176.215.184.231:28015.

How reliable is Rust Devblog 227?

Rust Devblog 227 is live as of this check. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. Rust Going Deep has had it on record since 15 October 2026.

What is the Rust version for Rust Devblog 227?

Rust network protocol 2219 is what Rust Devblog 227 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does Rust Devblog 227 follow for wipes?

The wipes recorded for Rust Devblog 227 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 18 hours.

What can you expect on wipe day at Rust Devblog 227?

Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 5 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to Rust Devblog 227?

No gather rate appears in the name of Rust Devblog 227. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Devblog 227?

Rust Devblog 227 uses a game-generated procedural map.

Player count

How many players are on Rust Devblog 227?

Out of 100 slots, 0 are filled on Rust Devblog 227 right now. For the past week, players averaged 0 with a high of 2.

What position does Rust Devblog 227 hold in the server rankings?

For player hours in the last seven days, Rust Devblog 227 ranks #12,916, within the top 59% of ranked servers.

Getting in

What's the way to join Rust Devblog 227?

To join, open Rust, hit F1, and enter client.connect 176.215.184.231:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
v2219
Protocol The protocol is 2219; a different version won't get you in.
ptrak
Networking The network layer is RakNet, Rust's default.

Other

h21aa53ea
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.