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Dive report

Test Server

Offline 176.241.20.49:28088 checked 32d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,404rankno region published
42d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What location is Test Server in?

Test Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 176.241.20.49:28088.

Is Test Server up, and how often does it stay online?

Test Server is down at the moment; it was last up 32 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Test Server on?

The version on Test Server is Rust network protocol 2633 and build 163207, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does Test Server wipe?

The wipes recorded for Test Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 42 days 16 hours ago.

Settings and map

What settings are in place on Test Server?

No gather rate appears in the name of Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

Player stats

What's the population like on Test Server?

The last sighting of Test Server was 32 days 14 hours ago; it is offline right now.

What position does Test Server hold in the server rankings?

Over the last seven days, Test Server is #15,404 by player hours, among the top – of all ranked servers.

How to join

What's the process to join Test Server?

To join, open Rust, hit F1, and enter client.connect 176.241.20.49:28088. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163207
Build It's on build 163207.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.