localtest
Offline 176.49.188.69:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 284/ 350
- 472/ 550
- 211/ 225
- 217/ 300
- 243/ 300
- 270/ 350
Quick answers
Tags and search
Where does localtest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include localtest: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on localtest?
The server browser shows these tags for localtest: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find localtest?
There is no published region for localtest. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 176.49.188.69:28015.
What's the uptime like for localtest?
The server localtest is not reachable at the moment; the last sighting was 5 days 22 hours ago. It was up 0% of the time over the last full 4 days, 0 of 96 hours. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for localtest?
On Windows, localtest runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does localtest wipe?
The wipes recorded for localtest are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 6 days 16 hours.
Map and rules
Which rules and settings is localtest running?
The name of localtest contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on localtest?
The map on localtest is procedural, made by the game.
Player count
What's the population like on localtest?
Right now localtest is offline, with its last appearance 5 days 22 hours ago. The seven-day average is 1 players, with a peak of 1.
What position does localtest hold in the server rankings?
For player hours in the last seven days, localtest ranks #14,292, within the top 65% of ranked servers.
Getting in
How do you get into localtest?
To join, open Rust, hit F1, and enter client.connect 176.49.188.69:28015. Or click Launch Rust on this page to open the game through Steam and connect.