Test server
Offline 176.50.79.223:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 241/ 225
- 584/ 525
- 550/ 650
- 153/ 200
- 302/ 250
- 172/ 200
Quick answers
Tags and filters
Where does Test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Test server?
gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list Test server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Test server?
No region comes from Test server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 176.50.79.223:28015.
Is Test server up, and how often does it stay online?
Right now Test server is offline, having last been seen 5 days 14 hours ago. Over the past full 7 days it stayed up for 10 of 168 hours, or 6%. The first sighting by Rust Going Deep was on 10 October 2026.
What is the Rust version for Test server?
The version on Test server is Rust network protocol 2634 and build 167584, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test server follow for wipes?
Test server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 8 days 18 hours.
Rules and settings
What settings are in place on Test server?
Its name does not state a gather rate for Test server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Test server?
Test server uses a game-generated procedural map.
Player stats
How many players are on Test server?
The last sighting of Test server was 5 days 14 hours ago; it is offline right now. The seven-day average is 2 players, with a peak of 4.
What's Test server's rank among Rust servers?
Over the last seven days, Test server is #6,537 by player hours, among the top 30% of all ranked servers.
How to join
What's the process to join Test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.50.79.223:28015.