Test server
Offline 176.50.82.251:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 589/ 600
- 474/ 575
- 140/ 200
- 482/ 325
- 210/ 200
Quick answers
Tags and filters
Where does Test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test server?
The server browser shows these tags for Test server: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): It holds 500 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Test server?
No region comes from Test server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 176.50.82.251:28015.
What's the uptime like for Test server?
Right now Test server is offline, having last been seen 8 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 9 October 2026.
What is the Rust version for Test server?
The version on Test server is Rust network protocol 2634 and build 167398, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Test server wipe?
The wipes recorded for Test server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 8 days 19 hours ago.
Settings and map
Which rules and settings is Test server running?
No gather rate appears in the name of Test server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Test server?
Test server uses a game-generated procedural map.
Population
Is Test server busy?
Test server was last seen 8 days 16 hours ago and is offline as you read this.
What's Test server's rank among Rust servers?
Over the last seven days, Test server is #13,553 by player hours, among the top 61% of all ranked servers.
Join info
What's the process to join Test server?
To join, open Rust, hit F1, and enter client.connect 176.50.82.251:28015. Or click Launch Rust on this page to open the game through Steam and connect.