ServerName
Offline 176.52.83.89:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 211/ 225
- 402/ 425
- 238/ 250
- 147/ 200
- 161/ 200
- 197/ 250
Quick answers
Tags and search
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list ServerName puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of ServerName?
There is no published region for ServerName. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 176.52.83.89:28015.
What's the uptime like for ServerName?
The server ServerName is not reachable at the moment; the last sighting was 27 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 20 September 2026.
What is the Rust version for ServerName?
Rust network protocol 2633 and build 164530 is what ServerName runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does ServerName follow for wipes?
Too few wipes are on record for ServerName to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 27 days 12 hours ago.
Settings and map
What settings are in place on ServerName?
No gather rate appears in the name of ServerName. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on ServerName?
The map on ServerName is procedural, made by the game.
Population
What's the population like on ServerName?
Right now ServerName is offline, with its last appearance 27 days 10 hours ago.
What's ServerName's rank among Rust servers?
For player hours in the last seven days, ServerName ranks #13,308, within the top – of ranked servers.
Getting in
What's the process to join ServerName?
To join, open Rust, hit F1, and enter client.connect 176.52.83.89:28015. Or click Launch Rust on this page to open the game through Steam and connect.