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Dive report

IaFe

Online 176.57.174.150:29915 checked 10m ago

quad monthly wipes moddedoxidesoftcore
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#11,468ranktop 52%
16d agolast wipemonthly schedule
18d 8hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 52% of all ranked servers, and #535 of the quad servers (top 66%). Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does IaFe appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include IaFe: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

What's the meaning of the tags on IaFe?

IaFe's game browser tags read: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is IaFe lag-free?

The last 48 hours saw an average of 58 server fps, never dropping below 30. Buildings, deployables and all other world objects added up to as many as 72,098 entities. 2,642 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is IaFe in?

There is no published region for IaFe. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.57.174.150:29915.

What's the uptime like for IaFe?

IaFe is live as of this check. Its reported uptime shows a restart about 4 days 23 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 2 October 2026.

What is the Rust version for IaFe?

Rust network protocol 2634 and build 167781 is what IaFe runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does IaFe follow for wipes?

The next wipe on IaFe is calculated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 3 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.

Map and rules

What settings are in place on IaFe?

Its name does not state a gather rate for IaFe. 4 players (quad) is the cap for a group. softcore is the game mode, Facepunch's gentler mode: some of your loot is kept. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.

Which map is active on IaFe?

The map on IaFe is procedural and size 3,500, generated by the game with seed 2147483647. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on IaFe?

Out of 50 slots, 0 are filled on IaFe right now. The seven-day average is 0 players, with a peak of 1.

What's IaFe's rank among Rust servers?

Over the last seven days, IaFe is #11,468 by player hours, among the top 52% of all ranked servers. It ranks #535 among quad servers.

Getting in

What's the process to join IaFe?

To join, open Rust, hit F1, and enter client.connect 176.57.174.150:29915. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players It holds 50 players.
ts4
Group limit The team limit is 4.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.