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Dive report

12 Monkeys

Online 176.57.174.158:28615 checked 10m ago

moddedoxidepremium
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#15,681ranktop 71%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75108:0013:0017:0022:0002:0007:00Wiped Sat 17 Oct, 08:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608008:0013:0017:0022:0002:0007:00Wiped Sat 17 Oct, 08:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep3 Oct8 Oct13 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:40 UTC1d ago – – running 0
Fri 9 Oct, 21:02 UTC8d ago 0 – 7.5 days 0
Tue 6 Oct, 15:34 UTC11d ago 1 held half 3.2 days 0
Mon 5 Oct, 08:43 UTC13d ago 1 – 1.3 days 0
Sun 4 Oct, 16:31 UTC13d ago 1 – 0.7 days 3
Sat 3 Oct, 17:57 UTC14d ago 3 – 0.9 days 0
Mon 21 Sep, 19:13 UTC26d ago 0 – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 12 Monkeys appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 12 Monkeys: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on 12 Monkeys?

The server browser shows these tags for 12 Monkeys: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is 12 Monkeys lag-free?

Average server fps for the last 48 hours was 38, and the lowest was 11. At its peak it carried 16,644 entities, including buildings and deployables. Memory use peaked at 1,029 MB. Players experience lag when fps drops and entities climb.

Where can you find 12 Monkeys?

No region comes from 12 Monkeys. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 176.57.174.158:28615.

What's the uptime like for 12 Monkeys?

12 Monkeys is live as of this check. According to its reported uptime, the last restart was about 22 hours ago. In the last full 7 days, 16 of 168 hours were online, 10% uptime. 21 September 2026 is when Rust Going Deep first saw it.

What Rust version is 12 Monkeys on?

On Windows, 12 Monkeys runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does 12 Monkeys wipe?

There is no next wipe to predict because 12 Monkeys wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 24 hours.

What happens on wipe day at 12 Monkeys?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Settings and map

Which rules and settings is 12 Monkeys running?

No gather rate appears in the name of 12 Monkeys. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. You need Rust's premium status to get in. The server runs Valve's anti-cheat, VAC.

Which map is active on 12 Monkeys?

The map on 12 Monkeys is procedural and size 2,000, generated by the game with seed 2147483647. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on 12 Monkeys?

Out of 50 slots, 0 are filled on 12 Monkeys right now. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 20:00 UTC drew the most players, 0 on average.

What position does 12 Monkeys hold in the server rankings?

For player hours in the last seven days, 12 Monkeys ranks #15,681, within the top 71% of ranked servers.

Getting in

How do you get into 12 Monkeys?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.57.174.158:28615. You need Rust's premium status to get in.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,^q,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.