Test
Offline 176.6.48.158:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 209/ 225
- 402/ 425
- 236/ 250
- 145/ 200
- 153/ 200
- 198/ 250
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Test?
Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Test?
There is no published region for Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 176.6.48.158:28015.
What's the uptime like for Test?
Test is down at the moment; it was last up 3 days 11 hours ago. It was up 0% of the time over the last full 3 days, 0 of 72 hours. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is Test on?
On Windows, Test runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Test follow for wipes?
Too few wipes are on record for Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 10 hours.
Rules and settings
What settings and rules have been applied to Test?
Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
The map on Test is procedural, made by the game.
Population
What's the population like on Test?
Test was last seen 3 days 11 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.
What's Test's rank among Rust servers?
Over the last seven days, Test is #13,635 by player hours, among the top 62% of all ranked servers.
Join info
What's the way to join Test?
Open Rust and press F1, then type client.connect 176.6.48.158:28015. Alternatively, click Launch Rust on this page to join via Steam.