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Dive report

Rust Tijuanaland

Offline 177.225.80.84:28015 checked 34d ago

pve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
–rankscore 0
35d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Tijuanaland appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Tijuanaland are: Rust community servers, going deep and Go deep on PvE servers. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the tags on Rust Tijuanaland?

The server browser shows these tags for Rust Tijuanaland: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^p (PvE): No PvP here: the danger comes from the environment. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Rust Tijuanaland?

Rust Tijuanaland does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 177.225.80.84:28015.

What's the uptime like for Rust Tijuanaland?

Right now Rust Tijuanaland is offline, having last been seen 34 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust Tijuanaland?

On Windows, Rust Tijuanaland runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Rust Tijuanaland follow for wipes?

The wipes recorded for Rust Tijuanaland are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 35 days 2 hours ago.

Map and rules

What settings and rules have been applied to Rust Tijuanaland?

The name of Rust Tijuanaland contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on Rust Tijuanaland?

Rust Tijuanaland uses a game-generated procedural map.

Population

How many players are on Rust Tijuanaland?

The last sighting of Rust Tijuanaland was 34 days 21 hours ago; it is offline right now.

How to join

What's the way to join Rust Tijuanaland?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 177.225.80.84:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163794
Build The build number is 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.