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Dive report

TESTE

Offline SA 178.132.198.136:31001 checked 1d ago

weekly wipes vanillamoddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 2
#8,149ranktop 37% · #163 in SA
11d agolast wipeweekly schedule
4d 12hnext wipeThu 22 Oct, 21:37 UTC

Players

AveragePeak
0123410:0013:0016:0020:0023:0002:00

Hourly average and peak, UTC.

Server performance

02040608010:0013:0016:0020:0023:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 37% of all ranked servers, top 75% in SA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 21:37 UTC, in 4d 12h. Its weekly schedule tag · low confidence

usual gap1.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  • 4d 12h
    Thu 22 Oct, 21:37 UTC
  • 11d 12h
    Thu 29 Oct, 21:37 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 12h
    Thu 12 Nov, 21:37 UTC
  • 32d 12h
    Thu 19 Nov, 21:37 UTC
  • 39d 12h
    Thu 26 Nov, 21:37 UTC

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:37 UTC2d ago 0 – running 0
Tue 13 Oct, 22:31 UTC4d ago 2 – 2 days 0
Thu 8 Oct, 06:02 UTC10d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC11d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC12d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC13d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW16d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC18d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC22d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC25d ago 5 held half 3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TESTE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TESTE: Modded Rust servers. Its entry appears under the filters Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on TESTE?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^w (Weekly): It wipes once a week; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; SA (South America): The server browser lists it under South America — that is the tag list TESTE puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is TESTE lag-free?

It averaged 42 server fps over the last 48 hours, with a low of 31. The entity count reached a high of 92,158, covering buildings, deployables and everything else. Memory use peaked at 2,754 MB. Players experience lag when fps drops and entities climb.

What location is TESTE in?

The SA tag marks TESTE as being in South America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 178.132.198.136:31001.

What's the uptime like for TESTE?

Right now TESTE is offline, having last been seen 30 hours ago. The uptime it gives puts the last restart at roughly 28 hours ago. Over the past full 7 days it stayed up for 107 of 168 hours, or 64%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is TESTE on?

On Linux, TESTE runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does TESTE wipe?

With too few wipes recorded for TESTE to confirm the schedule, the prediction goes by its tag. Thursday 22 October at 21:37 UTC is when the next wipe is due. This world has been running since 11 days 11 hours ago. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at TESTE?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 2, the pop had dropped under half.

Settings and map

What settings are in place on TESTE?

The name of TESTE contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

Which map is active on TESTE?

A game-generated procedural map of size 4,000 with seed 325817136 is in play on TESTE. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on TESTE?

Right now TESTE is offline, with its last appearance 30 hours ago. The seven-day average is 0 players, with a peak of 2.

Where does TESTE sit in the rankings?

Over the last seven days, TESTE sits at #8,149 by player hours, among the top 37% of all ranked servers and #163 in South America.

How to join

What's the process to join TESTE?

Open Rust and press F1, then type client.connect 178.132.198.136:31001. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

SA
South America The server browser lists it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.