hard
Offline 178.158.214.251:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 11:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 380/ 400
- 198/ 225
- 593/ 600
- 289/ 325
- 322/ 350
- 398/ 425
Quick answers
Tags and filters
Where does hard appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include hard: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on hard?
hard's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is hard in?
hard does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 178.158.214.251:28015.
How reliable is hard?
hard is down at the moment; it was last up 8 hours ago. In the last full 7 days, 2 of 168 hours were online, 1% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for hard?
On Windows, hard runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does hard wipe?
hard's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 33 hours is how long ago this world came into being.
Settings and map
Which rules and settings is hard running?
The name of hard contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on hard?
hard uses a game-generated procedural map.
Population
What's the population like on hard?
hard was last seen 8 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 12:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does hard sit in the rankings?
Over the last seven days, hard is #12,649 by player hours, among the top 57% of all ranked servers.
Getting in
What's the process to join hard?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.158.214.251:28015.