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Dive report

Testing DO NOT ENTER

Offline SA 179.37.47.85:29015 checked 26d ago

monthly wipes vanillamoddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#14,002ranktop 61% · #208 in SA
26d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Testing DO NOT ENTER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Testing DO NOT ENTER are: Modded Rust servers. You can find it on the server list by these filters: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Testing DO NOT ENTER?

Testing DO NOT ENTER's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; SA (South America): In the server browser it appears under South America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the location of Testing DO NOT ENTER?

Its location is South America, according to the SA tag Testing DO NOT ENTER displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 179.37.47.85:29015.

What's the uptime like for Testing DO NOT ENTER?

Right now Testing DO NOT ENTER is offline, having last been seen 26 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 21 September 2026.

What is the Rust version for Testing DO NOT ENTER?

Rust network protocol 2633 and build 164530 is what Testing DO NOT ENTER runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does Testing DO NOT ENTER wipe?

The next wipe on Testing DO NOT ENTER is calculated from the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 26 days 13 hours ago. Its tags publish a wipe schedule that runs monthly.

Map and rules

What settings and rules have been applied to Testing DO NOT ENTER?

No gather rate appears in the name of Testing DO NOT ENTER. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

What's the map on Testing DO NOT ENTER?

Testing DO NOT ENTER uses a game-generated procedural map.

Player count

What's the population like on Testing DO NOT ENTER?

Right now Testing DO NOT ENTER is offline, with its last appearance 26 days 11 hours ago.

What's Testing DO NOT ENTER's rank among Rust servers?

Over the last seven days, Testing DO NOT ENTER sits at #14,002 by player hours, among the top 61% of all ranked servers and #208 in South America.

How to join

What's the way to join Testing DO NOT ENTER?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.37.47.85:29015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs164530
Build This server runs build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

SA
South America In the server browser it appears under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.