Pulsar P11 Rust
Offline 179.41.20.117:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 368/ 375
- 592/ 600
- 391/ 475
- 108/ 200
- 648/ 625
- 261/ 250
Quick answers
Tags and listings
Where does Pulsar P11 Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Pulsar P11 Rust are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Pulsar P11 Rust?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Pulsar P11 Rust puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Pulsar P11 Rust in?
Pulsar P11 Rust does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 179.41.20.117:28015.
What's the uptime like for Pulsar P11 Rust?
Right now Pulsar P11 Rust is offline, having last been seen 12 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 5 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Pulsar P11 Rust?
On Windows, Pulsar P11 Rust runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Pulsar P11 Rust wipe?
The wipes recorded for Pulsar P11 Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days 21 hours.
Rules and settings
What settings are in place on Pulsar P11 Rust?
The name of Pulsar P11 Rust contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Pulsar P11 Rust?
Pulsar P11 Rust uses a game-generated procedural map.
Player count
Is Pulsar P11 Rust busy?
The last sighting of Pulsar P11 Rust was 12 days 20 hours ago; it is offline right now.
What's Pulsar P11 Rust's rank among Rust servers?
For player hours in the last seven days, Pulsar P11 Rust ranks #15,982, within the top 71% of ranked servers.
Getting in
What's the process to join Pulsar P11 Rust?
Open Rust and press F1, then type client.connect 179.41.20.117:28015. Alternatively, click Launch Rust on this page to join via Steam.