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Dive report

FACERUST | MAIN

Online 179.61.132.163:27012 checked 7m ago

carbon
Drop in
0/ 300 players now 0% full
07-day averagepeak 1
#9,360ranktop 42%
19h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 15:20 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020011:0020:0005:0015:0000:0009:00Wiped Sat 17 Oct, 15:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct14 Oct16 Oct18 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC19h ago – – running 0
Mon 12 Oct, 16:45 UTC5d ago 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC8d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does FACERUST | MAIN appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry FACERUST | MAIN are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on FACERUST | MAIN?

FACERUST | MAIN's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp300 (Max players): The slot count is 300; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does FACERUST | MAIN perform?

Average server fps for the last 48 hours was 106, and the lowest was 83. Buildings, deployables and all other world objects added up to as many as 111,770 entities. The top memory figure was 3,925 MB. Players experience lag when fps drops and entities climb.

What location is FACERUST | MAIN in?

There is no published region for FACERUST | MAIN. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 179.61.132.163:27012.

Is FACERUST | MAIN up, and how often does it stay online?

Right now FACERUST | MAIN is online. According to its reported uptime, the last restart was about 2 hours ago. Over the past full 7 days it stayed up for 157 of 168 hours, or 93%. 9 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for FACERUST | MAIN?

Rust network protocol 2634 and build 167781 is what FACERUST | MAIN runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does FACERUST | MAIN wipe?

There is no next wipe to predict because FACERUST | MAIN wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 19 hours ago.

What can you expect on wipe day at FACERUST | MAIN?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. By day 2, the pop had dropped under half.

Map and rules

Which rules and settings is FACERUST | MAIN running?

The name of FACERUST | MAIN contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on FACERUST | MAIN?

The map on FACERUST | MAIN is procedural and size 3,750, generated by the game with seed 812985120. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

Is FACERUST | MAIN busy?

Right now 0 players are on FACERUST | MAIN, which has 300 slots. The seven-day average is 0 players, with a peak of 1. At 15:00 UTC in the last 48 hours, the average reached its highest: 0 players.

What position does FACERUST | MAIN hold in the server rankings?

For player hours in the last seven days, FACERUST | MAIN ranks #9,360, within the top 42% of ranked servers.

Join info

What's the process to join FACERUST | MAIN?

Open Rust and press F1, then type client.connect 179.61.132.163:27012. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/jy3NHXaXZm.

What each one means

Server tags

Published as mp300,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^y

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp300
Max players The slot count is 300.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.