Kyle's SeaSkull Server
Offline 179.64.39.240:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 494/ 500
- 584/ 600
- 379/ 325
- 776/ 800
- 132/ 200
- 388/ 425
Quick answers
Tags and filters
Where does Kyle's SeaSkull Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Kyle's SeaSkull Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Kyle's SeaSkull Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list Kyle's SeaSkull Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find Kyle's SeaSkull Server?
No region comes from Kyle's SeaSkull Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 179.64.39.240:28015.
What's the uptime like for Kyle's SeaSkull Server?
Kyle's SeaSkull Server is down at the moment; it was last up 31 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Kyle's SeaSkull Server?
The version on Kyle's SeaSkull Server is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Kyle's SeaSkull Server wipe?
The wipes recorded for Kyle's SeaSkull Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 31 days 22 hours.
Map and rules
What settings and rules have been applied to Kyle's SeaSkull Server?
No gather rate appears in the name of Kyle's SeaSkull Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Player stats
Is Kyle's SeaSkull Server busy?
Right now Kyle's SeaSkull Server is offline, with its last appearance 31 days 7 hours ago.
Where does Kyle's SeaSkull Server sit in the rankings?
For player hours in the last seven days, Kyle's SeaSkull Server ranks #15,489, within the top – of ranked servers.
How to join
What's the way to join Kyle's SeaSkull Server?
To join, open Rust, hit F1, and enter client.connect 179.64.39.240:28015. Or click Launch Rust on this page to open the game through Steam and connect.