TestServer
Offline 180.112.65.104:10241 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers, and #474 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What's the meaning of the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): It's on build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is TestServer in?
There is no published region for TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 180.112.65.104:10241.
Is TestServer up, and how often does it stay online?
The server TestServer is not reachable at the moment; the last sighting was 4 days 14 hours ago. It was up 0% of the time over the last full 4 days, 0 of 96 hours. Rust Going Deep has had it on record since 13 October 2026.
What Rust version is TestServer on?
Rust network protocol 2634 and build 167231 is what TestServer runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 1 hours.
Settings and map
What settings and rules have been applied to TestServer?
No gather rate appears in the name of TestServer. The group cap is 4 players (quad). survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player stats
Is TestServer busy?
Right now TestServer is offline, with its last appearance 4 days 14 hours ago. For the past week, players averaged 1 with a high of 1.
What's TestServer's rank among Rust servers?
Over the last seven days, TestServer is #8,859 by player hours, among the top 40% of all ranked servers. Among servers in the quad category, it holds #474.
How to join
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 180.112.65.104:10241. Or click Launch Rust on this page to open the game through Steam and connect.