TestServer
Offline 180.113.223.185:10241 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #445 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): It's on build 167231; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find TestServer?
There is no published region for TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 180.113.223.185:10241.
Is TestServer up, and how often does it stay online?
The server TestServer is not reachable at the moment; the last sighting was 41 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2634 and build 167231, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does TestServer wipe?
Too few wipes are on record for TestServer to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 3 hours ago.
Map and rules
What settings are in place on TestServer?
The name of TestServer contains no gather rate. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Player count
Is TestServer busy?
Right now TestServer is offline, with its last appearance 41 hours ago. For the past week, players averaged 1 with a high of 1. At 10:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's TestServer's rank among Rust servers?
For player hours in the last seven days, TestServer ranks #8,095, within the top 37% of ranked servers. It ranks #445 among quad servers.
Getting in
What's the way to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.113.223.185:10241.