TestServer
Offline 180.113.223.220:10241 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #592 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What's the meaning of the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is TestServer in?
No region comes from TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 180.113.223.220:10241.
What's the uptime like for TestServer?
The server TestServer is not reachable at the moment; the last sighting was 10 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 7 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 166494 is what TestServer runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does TestServer follow for wipes?
Too few wipes are on record for TestServer to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 8 hours is how long ago this world came into being.
Map and rules
What settings are in place on TestServer?
No gather rate appears in the name of TestServer. 4 players (quad) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Population
What's the population like on TestServer?
Right now TestServer is offline, with its last appearance 10 days 21 hours ago.
What position does TestServer hold in the server rankings?
For player hours in the last seven days, TestServer ranks #13,695, within the top 62% of ranked servers. Within the quad group, its position is #592.
Join info
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 180.113.223.220:10241. Or click Launch Rust on this page to open the game through Steam and connect.