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Dive report

Test Server - Dont enter

Offline 181.21.28.145:28015 checked 31d ago

monthly wipes moddedcarbon
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#14,497rankno region published
43d agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Server - Dont enter appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Test Server - Dont enter: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Test Server - Dont enter?

The server browser shows these tags for Test Server - Dont enter: gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): It holds 3 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find Test Server - Dont enter?

No region comes from Test Server - Dont enter. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 181.21.28.145:28015.

Is Test Server - Dont enter up, and how often does it stay online?

The server Test Server - Dont enter is not reachable at the moment; the last sighting was 31 days 9 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Test Server - Dont enter?

The version on Test Server - Dont enter is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does Test Server - Dont enter follow for wipes?

An estimate from the force wipe gives Test Server - Dont enter's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 43 days 11 hours ago. The tags list wipes scheduled every month.

Rules and settings

What settings and rules have been applied to Test Server - Dont enter?

Its name does not state a gather rate for Test Server - Dont enter. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Test Server - Dont enter?

The map on Test Server - Dont enter is procedural, made by the game.

Player count

How many players are on Test Server - Dont enter?

Test Server - Dont enter was last seen 31 days 9 hours ago and is offline as you read this.

What's Test Server - Dont enter's rank among Rust servers?

For player hours in the last seven days, Test Server - Dont enter ranks #14,497, within the top – of ranked servers.

Join info

What's the way to join Test Server - Dont enter?

Open Rust and press F1, then type client.connect 181.21.28.145:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,^z,^y,^m,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp3
Max players It holds 3 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.