Local Test
Offline 183.94.166.217:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 408/ 450
- 187/ 200
- 586/ 600
- 305/ 325
- 308/ 325
- 425/ 450
Quick answers
Tags and listings
Where does Local Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Test?
The server browser shows these tags for Local Test: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Local Test in?
Local Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 183.94.166.217:28015.
How reliable is Local Test?
Local Test is down at the moment; it was last up 32 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 15 September 2026.
What is the Rust version for Local Test?
Rust network protocol 2633 and build 163794 is what Local Test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Local Test follow for wipes?
The wipes recorded for Local Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 32 days 4 hours ago.
Settings and map
What settings are in place on Local Test?
The name of Local Test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Test?
Local Test uses a game-generated procedural map.
Player count
What's the population like on Local Test?
Local Test was last seen 32 days 3 hours ago and is offline as you read this.
What's Local Test's rank among Rust servers?
For player hours in the last seven days, Local Test ranks #14,448, within the top – of ranked servers.
Join info
How do you get into Local Test?
Open Rust and press F1, then type client.connect 183.94.166.217:28015. Alternatively, click Launch Rust on this page to join via Steam.