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Dive report

Local Test

Offline 183.94.166.217:28015 checked 32d ago

Drop in
1/ 1 players now 100% full
07-day averagepeak –
#14,448rankno region published
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Local Test: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Local Test?

The server browser shows these tags for Local Test: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is Local Test in?

Local Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 183.94.166.217:28015.

How reliable is Local Test?

Local Test is down at the moment; it was last up 32 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 15 September 2026.

What is the Rust version for Local Test?

Rust network protocol 2633 and build 163794 is what Local Test runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Local Test follow for wipes?

The wipes recorded for Local Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 32 days 4 hours ago.

Settings and map

What settings are in place on Local Test?

The name of Local Test contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on Local Test?

Local Test uses a game-generated procedural map.

Player count

What's the population like on Local Test?

Local Test was last seen 32 days 3 hours ago and is offline as you read this.

What's Local Test's rank among Rust servers?

For player hours in the last seven days, Local Test ranks #14,448, within the top – of ranked servers.

Join info

How do you get into Local Test?

Open Rust and press F1, then type client.connect 183.94.166.217:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players It holds 1 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs163794
Build It's on build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.