local test
Offline 184.152.19.162:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 231/ 225
- 588/ 525
- 563/ 650
- 157/ 200
- 300/ 250
- 160/ 200
Quick answers
Tags and listings
Where does local test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry local test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on local test?
local test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is local test in?
No region comes from local test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 184.152.19.162:28015.
Is local test up, and how often does it stay online?
The server local test is not reachable at the moment; the last sighting was 8 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 9 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for local test?
Rust network protocol 2634 and build 167398 is what local test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does local test wipe?
local test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 8 days 14 hours.
Rules and settings
What settings are in place on local test?
No gather rate appears in the name of local test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on local test?
The map on local test is procedural, made by the game.
Player stats
What's the population like on local test?
The last sighting of local test was 8 days 10 hours ago; it is offline right now.
What's local test's rank among Rust servers?
Over the last seven days, local test is #13,591 by player hours, among the top 61% of all ranked servers.
Join info
How do you get into local test?
To join, open Rust, hit F1, and enter client.connect 184.152.19.162:28015. Or click Launch Rust on this page to open the game through Steam and connect.