duTchbot Build
Offline 184.19.30.149:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 118/ 999
- 54/ 999
- 84/ 150
- 65/ 100
- 0/ 100
- 41/ 100
Quick answers
Tags and listings
Where does duTchbot Build appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include duTchbot Build: Modded Rust servers and Rust build and creative servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on duTchbot Build?
The server browser shows these tags for duTchbot Build: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs161125 (Build): It's on build 161125; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of duTchbot Build?
duTchbot Build does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 184.19.30.149:28015.
What's the uptime like for duTchbot Build?
duTchbot Build is down at the moment; it was last up 34 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is duTchbot Build on?
Rust network protocol 2632 and build 161125 is what duTchbot Build runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does duTchbot Build follow for wipes?
The wipes recorded for duTchbot Build are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 55 days 11 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to duTchbot Build?
Its name does not state a gather rate for duTchbot Build. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on duTchbot Build?
A procedural map, generated by the game, is in play on duTchbot Build.
Player count
Is duTchbot Build busy?
duTchbot Build was last seen 34 days 8 hours ago and is offline as you read this.
Where does duTchbot Build sit in the rankings?
For player hours in the last seven days, duTchbot Build ranks #15,134, within the top – of ranked servers.
How to join
What's the way to join duTchbot Build?
Open Rust and press F1, then type client.connect 184.19.30.149:28015. Alternatively, click Launch Rust on this page to join via Steam.