Local Test
Offline 185.135.150.35:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 231/ 225
- 553/ 525
- 563/ 650
- 163/ 200
- 290/ 250
- 145/ 200
Quick answers
Tags and filters
Where does Local Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Local Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Local Test in?
No region comes from Local Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 185.135.150.35:28015.
How reliable is Local Test?
Local Test is down at the moment; it was last up 18 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 28 September 2026.
What Rust version is Local Test on?
On Windows, Local Test runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Local Test wipe?
The wipes recorded for Local Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 19 days 16 hours ago.
Map and rules
Which rules and settings is Local Test running?
Its name does not state a gather rate for Local Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Local Test?
The map on Local Test is procedural, made by the game.
Player count
How many players are on Local Test?
Right now Local Test is offline, with its last appearance 18 days 10 hours ago.
What's Local Test's rank among Rust servers?
Over the last seven days, Local Test is #16,850 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into Local Test?
To join, open Rust, hit F1, and enter client.connect 185.135.150.35:28015. Or click Launch Rust on this page to open the game through Steam and connect.