RustA
Offline 185.179.202.196:28017 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 593/ 600
- 384/ 475
- 665/ 625
- 111/ 200
- 276/ 250
Quick answers
Tags and filters
Where does RustA appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustA are: Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on RustA?
RustA's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of RustA?
No region comes from RustA. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 185.179.202.196:28017.
What's the uptime like for RustA?
RustA is down at the moment; it was last up 11 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 6 October 2026.
What Rust version is RustA on?
Rust network protocol 2634 and build 166652 is what RustA runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does RustA wipe?
The wipes recorded for RustA are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 12 hours is how long ago this world came into being.
Map and rules
What settings are in place on RustA?
The name of RustA contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
Which map is active on RustA?
RustA uses a game-generated procedural map.
Player count
Is RustA busy?
Right now RustA is offline, with its last appearance 11 days 11 hours ago.
What position does RustA hold in the server rankings?
Over the last seven days, RustA is #15,986 by player hours, among the top 71% of all ranked servers.
Getting in
How do you get into RustA?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.179.202.196:28017.