BuildLab
Offline 185.181.62.121:47831 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 143/ 999
- 57/ 999
- 79/ 150
- 60/ 100
- 0/ 100
- 43/ 100
Quick answers
Tags and listings
Where does BuildLab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry BuildLab are: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on BuildLab?
BuildLab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of BuildLab?
No region comes from BuildLab. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.181.62.121:47831.
How reliable is BuildLab?
BuildLab is down at the moment; it was last up 3 days 20 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. 14 October 2026 is when Rust Going Deep first saw it.
What Rust version is BuildLab on?
On Windows, BuildLab runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does BuildLab wipe?
BuildLab's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 15 days 16 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to BuildLab?
Its name does not state a gather rate for BuildLab. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on BuildLab?
BuildLab uses a game-generated procedural map.
Player stats
Is BuildLab busy?
The last sighting of BuildLab was 3 days 20 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
What's BuildLab's rank among Rust servers?
Over the last seven days, BuildLab is #12,066 by player hours, among the top 55% of all ranked servers.
How to join
What's the process to join BuildLab?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.181.62.121:47831.