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Dive report

104KA ToP Mod PvE

Online 185.189.255.162:35400 checked 11m ago

monthly wipes moddedoxidepve
Drop in
1/ 200 players now 0% full
17-day averagepeak 5
#5,195ranktop 24%
12h agolast wipemonthly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
0246810:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 21:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
020040060080010:0019:0004:0014:0023:0008:00Wiped Sat 17 Oct, 21:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct18 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak98players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctWed 30 Sep
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12h ago – – running 0
Thu 15 Oct, 13:03 UTC2d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC16d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC17d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC18d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC19d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC20d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC21d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC22d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC23d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 104KA ToP Mod PvE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 104KA ToP Mod PvE: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What's the meaning of the tags on 104KA ToP Mod PvE?

104KA ToP Mod PvE's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): It holds 200 players; ts5 (Group limit): The team limit is 5; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does 104KA ToP Mod PvE perform?

Average server fps for the last 48 hours was 410, and the lowest was 86. The entity count reached a high of 95,184, covering buildings, deployables and everything else. Memory use peaked at 2,327 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find 104KA ToP Mod PvE?

There is no published region for 104KA ToP Mod PvE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 185.189.255.162:35400.

What's the uptime like for 104KA ToP Mod PvE?

104KA ToP Mod PvE is up and reachable at the moment. According to its reported uptime, the last restart was about 8 hours ago. Over the past full 7 days it stayed up for 59 of 168 hours, or 35%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for 104KA ToP Mod PvE?

The version on 104KA ToP Mod PvE is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does 104KA ToP Mod PvE wipe?

One wipe a month is all 104KA ToP Mod PvE does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 12 hours is how long ago this world came into being. The tags list wipes scheduled every month.

What happens on wipe day at 104KA ToP Mod PvE?

The average peak across recent wipes is 98 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 100% of the time.

Rules and settings

What settings and rules have been applied to 104KA ToP Mod PvE?

No gather rate appears in the name of 104KA ToP Mod PvE. Group size is capped at 5 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on 104KA ToP Mod PvE?

The map on 104KA ToP Mod PvE is procedural and size 4,000, generated by the game with seed 290843. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on 104KA ToP Mod PvE?

Out of 200 slots, 1 are filled on 104KA ToP Mod PvE right now. The seven-day average is 1 players, with a peak of 5. At 17:00 UTC in the last 48 hours, the average reached its highest: 4 players.

Where does 104KA ToP Mod PvE sit in the rankings?

Over the last seven days, 104KA ToP Mod PvE is #5,195 by player hours, among the top 24% of all ranked servers.

How to join

How do you get into 104KA ToP Mod PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.162:35400. https://game.104ka.ru is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^p,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players It holds 200 players.
ts5
Group limit The team limit is 5.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.